This update is
going to be rather light on actual screenshots and very heavy on
transcription; I'd forgotten quite how enormous a textdump Jean St.
Mouchoir's computer is. His recordings are pretty much the equivalent
of a Resident Evil game dropping a 10-pound sheaf of files on you, all
at once. Lots of backstory and world-color if that's your thing, but
the wanderings and investigatings won't properly resume until next
It's just a locked door, but nobody knows how to lock a door like a
government security agent.
Locked, eh? Well,
we've got that picklock implant Dr. Clean installed on the G-man's
skin. I wonder if that'll work.
Oh! Thanks, game!
And here we are:
the office of Jean St. Mouchoir, high-ranking Transgressions officer.
Way back at the beginning of the game, Frank Jersey told us not to risk
meeting up with the man himself, but to search his extensive voice
diaries for information that could help sort out our little personal
mystery. First, the customary round of look-at-everything!
Mouchoir's Office: The hush of privacy clings to this room, as
if the dedicated occupant has worked there, sweated there, worried
there for a long time. There's the couch, the worn leather chair...even
the computer seems to have taken on his personality.
Computer: Jean St. Mouchoir's computer, where his daily working
caseload is stored as well as classified Transgressions records, an
operations/investigations database...and some personal notes, too.
In other words,
digital swag and lots of it. Yar!
This never fails!
This calls for sleuthing! If we examine the tablet to the right of the
keyboard, we see this:
If you look VERY
closely, you might be able to see the faint imprint of some writing.
Time to grab the pencil and do the ol' detective-movie notepad trick.
This results in...
A Jackie Treehorn boner doodle!
...OK, not really.
By the way, Jean,
that's still a terrible password. <:(
Anyway, that gets us past the basic level of security, though
some of the more sensitive entries are individually locked with
additional passwords or other measures. The top level of files contains
eight items, viz:
Ooh, we rate our
own entry! Some of these are standalone files, while others contain
submenus of related topics. Incidentally, Jean St. Mouchoir is voiced
who also provides Mouchoir's face; his voiceover makes this extremely
wordy stretch of Hell a lot more entertaining than it would be
otherwise, because man, I could listen to that accent all day. I'll
provide some of the more fun clips in mp3 form at the end of this
Anyway, let's check out DEMONS!
...Which turns out
to be a container for a submenu consisting of UNHOLY TRINITY, PAZUZU
AND ASMODEUS, and MR. BEAUTIFUL, as seen above. Well, let's get to
THE UNHOLY TRIO: BELIAL, BEELZEBUB, & MEPHISTOPHELES: The demons
continue to trouble me, especially the unholy triumvirate: Belial,
Beelzebub, and Mephistopheles. I realize, of course, that the Hand
cannot eradicate supernatural immortal beings. They're all a part of
God's plan, the plan that Solux enacts here on earth. So, according to
the Imperator's directions, we condemn people to serve under these hell
lords. We send them to their lairs to serve their sentences.
PAZUZU, ASMODEUS: I made a run with a squad of rookies today, and we
caught a blatant sinner, a man who's been haunting the Ford's Theater
area exhibiting himself. We had to let him go. Seems he works for
Asmodeus. We're never supposed to prosecute people involved with the
Hell Syndicate: Asmodeus, the demon filmmaker, or Pazuzu, aka Mr.
Beautiful...gambler, drug dealer, wiseguy. Don't know why we can't
prosecute these guys, besides the fact that they're actually demons,
and we probably can't catch them if we wanted to. They must fit into
the plan somehow.
MR. BEAUTIFUL: Captain Thorn decided to use Beautiful to complete the
case we were building against the Smoke Cowboys, a gang of technology
outlaws. I had a scrub team arrest the Cowboys. We charged them with
violating the artificial realities ban, and Beautiful supplied the
judge with all the evidence we needed to send the Cowboys to Belial's
And back up to the
root directory to check into Dean Sterling...
DEAN STERLING: Some of the men are suspicious about a freelance demon
hunter we're monitoring. His name is Dean Sterling. He has been having
some real success! He eliminated a score of minor and mid-level demons,
and now we hear he's after the big ones...Asmodeus, Beautiful, any of
them that are brazen enough to walk the earth. It is understood in the
department that some of the demons are untouchable, but Sterling has
the freedom to choose his target at will. As for me, I will neither
hinder nor assist Mr. Sterling. He has made his presence felt, and the
demons are nervous about him. As far as I'm concerned, he's a genuine
When we try to
access CITIZENS FREEDOM FRONT, we're prompted for another password,
along with...somewhat inexplicably...a simple formula for figuring out
what it is. Between the basic password scrawled in huge letters across
his notepad and the deeper-level passwords providing hints up front,
one assumes Mouchoir must have the memory of a goldfish.
The passwords will
always be some name or term you encounter elsewhere in the game, so
it's usually pretty easy to work them out according to the rules above.
For example, this one is just a section of DC we've visited before...
better hope the Front never figures out dictionary attacks.
Anyway! CITIZENS FREEDOM FRONT is a container for SENATOR ERIN BURR
(!), CFF, and CFF HISTORY.
Yes, the Senator Burr we were pointed toward in the last episode is
named Erin. Erin Burr.
SENATOR ERIN BURR: Ha ha ha ha ha! I've just received this month's
collection of Senator Burr sightings from our agents in the field.
Amazing woman, amazing woman, this Burr! She is seemingly in several
places at once! Of course we know that she is inside the British
Embassy here in Washington, where she has been granted political
refuge, but we have discovered that there are ways in and out of the
embassy. On several occasions, Burr has escaped the embassy, thus
feeding the paranoia among ARC agents that she is everywhere.
THE CITIZENS' FREEDOM FRONT: The recent sweep of the CFF shadow
government leaves the so-called Freedom Front effectively crippled. The
CFF has been fanatically dedicated to its cause. Our best estimate of
their membership is in the thousands, although the leadership proper is
small and cohesive.
CFF HISTORY: What we know about the CFF is extensive, but not
particularly useful. They were founded after the Imperator's ascension
by a quartet consisting of a Methodist minister, a Catholic priest, a
rabbi, and a Muslim iman. They quickly moved into political activity
when they were joined by former government figures, including Erin
Burr, who had resigned rather than serve under the Hand.
OPERATIONS gives us NIGHT OF THE TITANS, NIGHT OF RE-ENTOMBMENT,
MASSIMO EDDY, ARTIFICIAL REALITY CONTAINMENT.
NIGHT OF THE TITANS
reqires another access code. This one's a little tougher, since it
gives you so few letters to work with. The answer, in any case, is Hell
NIGHT OF THE TITANS: Transgressions recently launched dozens of scrub
teams on a coordinated sweep of the CFF shadow cabinet, a strike
against the Resistance that has been over a year in the making.
Codenamed Night of the Titans, it is truly a historical occasion.
After this short
description, NoTT brings up another submenu: RANDAL SINGH, TOWNSON
ELLERS, BRETT CAREW, EDDY COMMERCE.
RANDAL SINGH: Probably the most interesting figure we nailed in our
sweep was a Front operative we've been keeping under close observation
for a while now, a man named Randal Singh. I am not certain of his
status with the CFF, but we suspected him of being fairly important.
TOWNSON ELLERS: The sweep of the CFF shadow cabinet also netted Townson
Ellers, a former British ambassador. We believe he has been helping
Burr to establish a diplomatic corps-in-waiting and has been consulting
her on world economic matters as well. We suspect he has been a regular
conduit between Burr and foreign governments concerning efforts to
apply international pressure on the Hand.
BRETT CAREW: Perhaps the only dissident whose apprehension I regretted
was Brett Carew's. Carew is one of the three or four writers Solux has
banned, and she has been apprehended in the recent CFF sweep. The
charges against her are weak, just rumors that she writes some of
Senator Burr's pirate broadcasts.
EDDY COMMERCE: I confess that I do not get the joke. Melissa and I saw
Commerce perform years ago, when he was legal. I do not find this man
to be funny, much less someone capable of being a subversive figure.
The filthy language, the personal attacks against the Imperator, the
monologues about free expression! I thought it a mistake to include him
in the recent crackdown. Arrests like these only risk making martyrs of
people who pose no threat to the Hand.
Back up to
GOVERNMENT OPERATIONS we go, where we find that NIGHT OF RE-ENTOMBMENT,
which is very Relevant to Our Interests, has a password we can't figure
out yet, dammit. Technically, if you already know it from an earlier
playthrough (or spoiler, or FAQ), you can enter the code now...it's the
name of a character we haven't met yet...but I'm going to avoid
unnecessary sequence breakage in this run.
MASSIMO EDDIE: Last night there was another Massimo Eddie broadcast,
another vision of hell. Massimo is the first man who was damned to hell
and lived to tell of his experience. There was Eddie, paint splashed on
his face, ranting about his trip to hell, bursting into sudden screams
of "The color, the colors!" then "Whoooaaaaa...fire, all is aflame, all
is aflame! Whooo!" He would speak and the demons that possess him would
taunt him from within, ooh, from within a terribly frightening exhibit
that reminds viewers what there is to fear about hell. Periodically,
the Hand drags him out to broadcast his bizarre visions to the nation.
He has developed a cult following of people expecting wisdom from the
mad Massimo. I fear those people will be disappointed. I doubt this
lost soul has anything to teach.
At this point, we
can enter a code to learn the location of Massimo Eddy, thus making it
accessible on the map, but we don't have that yet.
ARC: Reality Containment was outraged after two of its agents were
targeted in the latest scrub team action. I don't know what the
executives in the Five Fingers had in mind when they included Gideon
Eshanti and Rachel Braque on the scrub list. There were ways of making
them disappear without setting ARC and Transgressions at odds with one
another. The question remains, why? What were Eshanti and Braque
involved in that demanded they be eliminated in such a high-profile
fashion? Rumors are that the order to kill them came directly from the
Back up to the root
RACHEL BRAQUE & GIDEON ESHANTI: Looking through back files today
and found I had one on Braque and Eshanti. I'd forgotten, but it seems
I tried to recruit them myself a couple of years ago when I heard about
the great job they were doing at ARC...but to outduel the scrub team,
they were obviously more talented than any of us realized. Their work
with ARC was top-notch even though they had a reputation of going easy
on minor criminals. Still, their character was somewhat questionable.
has another puzzle-password. It's an easy one, as the answer is right
up there in the earlier files: Dean Sterling.
We can now enter another submenu: GNEO-GNOSTICS, PSIONIC LEAGUE,
ESCHATOLOGY INCORPORATED, MEATS.
GNEO-GNOSTICS: In ancient times, the Gnostics were heretical sects
whose beliefs were at odds with early Christianity; they believed that
human transcendence was directly achievable. The Gneos may be just one
more group of cyberspace outlaws with designs on founding virtual
colonies in the global net. If the latter is true, Transgressions will
scrub them. We may do that in any event if the need for a high-profile
bust arises. Database update: Gnostics headquartered near Capital South
PSIONIC LEAGUE: Of the dozens of illegal operations we monitor, the
Psionic League is the most dangerous threat to stability...especially
if the leader, Columbus Spatola, should ever decide to politicize his
organization. The League has been tolerated to this point because it is
the inspiration for similar groups. No one better knows the dangers of
unrestrained psionic ability than Spatola. He's one of the most
powerful psionics on the planet. His life is a case study of the
hardships that psionics endure when forced to master their abilities
alone. His early hardships led to the founding of the League and his
near-fanatical belief in the benevolent use of the power. Database
update: Psionic League headquartered in Georgetown.
ESCHATOLOGY INCORPORATED: Recent intelligence reveals that Hercule Rue
Des Couers and his researchers are no closer to learning any of hell's
essential secrets. Des Couers serves his purpose. His obsession with
hell, his attempts to map it and to catalogue its horrors, help to
maintain the public's fear. Database update: Eschatology Incorporated
headquartered in Watergate.
MEATS: Data from Reality Containment shows an increase in illegal
attempts to reproduce the human tissue lab of New Corporeal Biologics.
Officially named Server Units, New Corp's infamous products are widely
referred to as meats. Meats epitomize the relentless perversion of
God's creations by human hands. As so with many nightmares, it all
started with good intentions. The goal of providing servant machines
for the masses was lofty and laudable. But when the meats were
introduced into the market, the public was outraged. The meats were
twisted parodies of humanity, flesh without souls. Within six months,
the meats were a moral scandal. When several developed cancers, it was
more cost-effective for New Corporeal to discard the entire tissue
casing than it was to perform surgery. One hate group began to burn
meats in public. The meats were withdrawn from the market, and New
Corporeal closed. Now, outlaw entrepreneurs seek to revive the
technology for use in foreign markets. Such criminal efforts are
precisely what Transgressions and ARC were formed to combat. Database
update: New Corporeal Biologics defunct laboratory located near Federal
Each of the four
entries under FRINGE OPERATIONS unlocks a new location on the map.
Three of them have information we'll need about the less fortunate
targets of the Night of Re-Entombment; those will be our next stops,
before we go to meet Senator Burr and the CFF. The remaining location,
Psionic League headquarters, leads to a honking big string of subquests
I'm in no hurry to deal with. Anyway, once more unto the root menu!
SOLENE SOLUX: We had an interoffice holo-conference call from the
Imperator today. The Imperator discussed the recent actions against the
CFF. Solux pointed out that the CFF was still operating...the sweep had
failed to net Erin Burr...and that an even greater effort must be made.
The entire performance was classic Solux. It reminded me of the
Imperator's ascension to power, when Solux would inspire tens of
thousands of people at mass rallies, saying things that would make the
crowd leap to its feet and roar its devotion. When Solux finally
ascended to power it was as if Earth had become a new planet. People
were sick of how society had crumbled into a crime-ridden, godless
free-fire zone. The Hand of God proved an apt name because that was the
way Solux promised to administer justice: as if enacted by the Lord
himself. And it has come to pass.
ACTI-DECK gives us
a short menu: ACTI-DECK and PARALLAX CODE.
ACTI-DECK: When Parallax Entertainment's breakthrough decking
technologies permitted the company to create a home entertainment
system that provided a direct interface between the users' nervous
systems and the machine's software, the result was the Acti-Deck.
Acti-Deck programs plunged the user into virtual reality worlds, for a
price. Anything was possible, but the price proved to be steep. The
Parallax ad campaign had claimed that the direct interface between
nervous system and circuitry allowed the player to change the machine.
What they didn't know...or weren't telling...was that the machine was
changing us! When details of the Parallax Effect broke, the public
outrage was intense. The issue dovetailed perfectly with the Hand of
God's plan for seizing power, and was a significant tool in their
campaign against technology.
PARALLAX CODE: The Parallax code is a highly secret series of computer
code modules that made cyberspace a reality. To my knowledge, the
source code for Parallax has never been discovered.
And that's all we
can get out of Mouchoir's computer for now, though we'll be back once
we've got what we need to crack the Night of Re-Entombment file and the
whereabouts of Massimo Eddie. Next time on IPAT: Hell...New Corporeal
Biologics, Eschatology Incorporated, and the Gneo-Gnostics!
St. Mouchoir on Mr. Beautiful
Mouchoir on Senator Erin Burr
St. Mouchoir on Eddy Commerce
St. Mouchoir on Massimo Eddie
St. Mouchoir on the Psionic Leeeeeeague